Silens

Man of few words.

Description:

Silens

350 points

ST 10 [0]; DX 16 [120]; IQ 14 [80]; HT 12 [20].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 14 [0]; Per 16 [10]; FP 12 [0].
Basic Speed 7.00 [0]; Basic Move 7 [0]; Dodge 11*.
5’7"; 154.

Social Background

TL: 10 [0].
Languages: Calma (Accented/None) [2]; Imperial Common (Native/None) [3]; Kayn (Accented/None) [2]; Leonid (Accented/None) [2]; Rylian (Native) [0]; Saurian (Accented/None) [2]; Suvan (Native/None) [3]; Xanthon (Accented/None) [2].

Advantages

Absolute Direction [5]; Absolute Timing [2]; Acute Hearing 1 [2]; Acute Vision 2 [4]; Alertness 1 [5]; Alternate Identity (Legal) [5]; Chameleon 1 [5]; Combat Reflexes [15]; Danger Sense [15]; Dark Vision [25]; Hard to Kill 1 [2]; Hard to Subdue 1 [2]; Patrons (Rebel High Command; 9 or less; Secret) [5]; Perfect Balance [15]; Rapid Healing [5]; Rebel 4 [20]; Toughness 1 [10].

Disadvantages

Amnesia (Selective) [-5]; Appearance (Ugly) [-8]; Bad Temper (12 or less) [-10]; Callous [-5]; Code of Honor (Soldier’s) [-10]; Duty (Ly Mantok; 9 or less (fairly often)) [-5]; Duty (Rebellion; 15 or less (almost always)) [-15]; Enemy (Empire; utterly formidable group; 9 or less) [-40]; Enemy (Telmen; More powerful than the PC; 9 or less) [-20]; Flashbacks (Mild) [-5]; Guilt Complex [-5]; Impulsiveness (12 or less) [-10]; Insomniac (Mild) [-10]; Intolerance (ISS; Intolerance of one group) [-5]; Light Sleeper [-5]; Loner (12 or less) [-5]; Mute [-25]; Nightmares (12 or less) [-5]; Odious Personal Habit -1 (Scarification) [-5]; Overconfidence (12 or less) [-5]; Sense of Duty (Ly Mantok; Individual) [-2].

Skills

Architecture/TL10 (A) IQ [2]-14; Area Knowledge (Akubera) (E) IQ [1]-14; Armoury/TL10 (Rifles and Handguns) (A) IQ+1 [4]-15; Armoury/TL10 (Spaceship Weaponry) (A) IQ-1 [1]-13; Beam Weapons/TL10 (Pistol) (E) DX+2 [4]-18; Beam Weapons/TL10 (Rifle) (E) DX+3 [8]-19; Brawling (E) DX+1 [2]-17; Camouflage (E) IQ+2 [4]-16; Climbing (A) DX+1 [2]-17†; Computer Operation/TL10 (E) IQ [1]-14; Crewman/TL10 (E) IQ+1 [2]-15; Disguise/TL10 (A) IQ+2 [8]-16; Driving/TL10 (Automobile) (A) DX-1 [1]-15; Driving/TL10 (Hovercraft) (A) DX-1 [1]-15; Driving/TL10 (Motorcycle) (A) DX-1 [1]-15; Electronics Operation/TL10 (Security Systems) (A) IQ+1 [4]-15; Electronics Operation/TL10 (Security) (A) IQ+1 [4]-15; Electronics Operation/TL10 (Sensors) (A) IQ+1 [4]-15; Electronics Operation/TL10 (Surveillance) (A) IQ+1 [4]-15; Electronics Repair/TL10 (Sensors) (A) IQ [2]-14; Electronics/TL10 (Security Systems) (H) IQ [4]-14; Electronics/TL10 (Sensors) (H) IQ [4]-14; Expert Skill (Military Science) (H) IQ [4]-14; Explosives/TL10 (Explosive Ordnance Disposal) (A) IQ [2]-14; Fast-Draw (Pistol) (E) DX+1 [1]-17*; First Aid/TL10 (E) IQ+1 [2]-15; Forgery/TL10 (H) IQ [4]-14; Forward Observer/TL10 (A) IQ-1 [1]-13; Garrote (E) DX+2 [4]-18; Gesture (E) IQ+1 [2]-15; Gunner/TL10 (Beams) (E) DX [1]-16; Gunner/TL10 (Laser) (A) DX-1 [1]-15; Holdout (A) IQ+1 [4]-15; Intimidation (A) IQ+1 [4]-15‡; Jumping (E) DX+1 [2]-17; Knife (E) DX+1 [2]-17; Mathematics/TL10 (H) IQ-2 [1]-12; Mechanic/TL10 (Spaceship Drives) (A) IQ-1 [1]-13; Mechanic/TL10 (Starship Drives) (A) IQ [2]-14; Mechanic/TL10 (Starships) (A) IQ [2]-14; Navigation/TL10 (Hyperspace) (A) IQ [2]-14; Navigation/TL10 (Space) (A) IQ [2]-14; Observation (A) IQ+2 [2]-16§; Piloting/TL10 (High-Performance Spacecraft) (A) DX+1 [2]-17†; Piloting/TL10 (Hyperspace) (A) DX+1 [2]-17†; Piloting/TL10 (Low-Performance Spacecraft) (A) DX+1 [2]-17†; Savoir-Faire (Military) (E) IQ+1 [2]-15; Shadowing (A) IQ+1 [4]-15; Soldier/TL10 (A) IQ [2]-14; Stealth (A) DX+2 [8]-18¶; Strategy (H) IQ-2 [1]-12; Strategy (Space) (H) IQ-1 [2]-13; Survival (Arctic) (A) IQ [2]-14; Survival (Desert) (A) IQ [2]-14; Survival (Mountain) (A) IQ [2]-14; Survival (Plains) (A) IQ [2]-14; Survival (Woodlands) (A) IQ [2]-14; Tactics (H) IQ+1 [8]-15; Thrown Weapon (Knife) (E) DX [1]-16; Tracking (A) IQ-1 [1]-13**; Traps/TL10 (A) IQ-1 [1]-13; Urban Survival (A) Per-1 [1]-15.
Techniques: Coordinated Attack/TL10 (Gunner (Beams)) (H) [2]-17; Disarming (Knife) (H) [2]-18; Ground Fighting (Knife) (H) [2]-14; Kicking (Brawling) (H) [0]-15.

Footnotes

* Includes +1 from ‘Combat Reflexes’.
† Includes +1 from ‘Perfect Balance’.
‡ Conditional +1 from ‘Callous’ when you use threats or torture.
§ Includes +2 from ‘Acute Vision’.
¶ Conditional +2 from ‘Chameleon’ when perfectly still, unless clothed, +1 from ‘Chameleon’ when moving, unless clothed, +1 from ‘Chameleon’ when perfectly still, and clothed.
** Conditional +2 from ‘Acute Vision’ when vision is a factor.

Equipment

1× Advanced Rebreather ($200; 1 lb); 1× Assault Boots (TL10; $150; 3 lb); 1× Ballistic Gloves (TL10; $30); 1× Binoculars ($400; 2 lb); 1× Chameleon Suit ($12800; 9 lb); 1× Climbing Gear ($350; 5 lb); 1× Disguise Kit ($200; 10 lb); 1× Garrote ($2; 12.8 dr); 1× Heavy Cloak (Multispectral Chameleon Surface; Equipment Quality (Stealth) (Best: +TL/2 to skill); $5000; 5 lb); 1× Holster, Belt ($25; 8 oz); 1× Large Knife ($40; 1 lb); 1× Laser Pistol ($2800; 3.3 lb); 1× Laser Pistol (Ammunition; $10; 8 oz); 1× Laser Sniper Rifle ($20000; 20 lb); 1× Nanofiber Rope (per 10 yards; $30; 2 lb); 1× Ordinary Clothes ($200; 2 lb); 1× Personal Basics ($5; 1 lb); 1× Silencer, Pistol or SMG ($400; 1 lb); 1× Spy Camera ($500); 1× Tactical Vest Trauma Plates ($600; 9 lb); 1× Web Gear ($50; 2 lb); 5× Laser Sniper Rifle (Ammunition; $400; 20 lb); 5× Small Knife ($150; 2.5 lb).

Encumbrance

None: Basic 20 lb. Ground Move 7 yd; Water Move 1 yd. Dodge 11.
Light: Basic 40 lb. Ground Move 5 yd; Water Move 1 yd. Dodge 10.
[Medium]: Basic 60 lb. Ground Move 4 yd; Water Move 1 yd. Dodge 9.
Heavy: Basic 120 lb. Ground Move 2 yd; Water Move 1 yd. Dodge 8.
X-Heavy: Basic 200 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 7.

Defenses

Parry: 12 (Brawling); 12 (DX). Dodge: 9/11. DR: 23+1 (Torso).

Melee Attacks

Bite (17): 1d-3 cr. Reach C.
Brawling • Punch (17): 1d-3 cr. Reach C.
Brawling • Kick (15): 1d-2 cr. Reach C,1.
Brawling • Bite (15): 1d-3 cr. Reach C.
Garrote (18): –. Reach C.
Kick (15): 1d-2 cr. Reach C,1.
Large Knife • Swing (17): 1d-2 cut. Reach C,1.
Large Knife • Thrust (17): 1d-2 imp. Reach C.
Punch (17): 1d-3 cr. Reach C.
Small Knife • Swing (17): 1d-3 cut. Reach C,1.
Small Knife • Thrust (17): 1d-3 imp. Reach C.

Ranged Attacks

Heavy Cloak Multispectral Chameleon Surface (11): spcl.. Acc 1. Range 2 yd / 2 yd. RoF 1. Shots T(1).
Large Knife (16): 1d-2 imp. Range 8 yd / 15 yd. RoF 1. Shots T(1).
Laser Pistol (18): 3d(2) burn. Acc 6. Range 250 yd / 750 yd. RoF 10. Shots 400(3).
Laser Sniper Rifle (19): 5d(2) burn. Acc 12+2. Range 1100 yd / 1.88 mi. RoF 3. Shots 75(3).
Small Knife (16): 1d-3 imp. Range 5 yd / 10 yd. RoF 1. Shots T(1).

Notes

RACE: Rylian
HOMEWORLD: Akubera
PATRON: Ly Mantok

Bio:
Once a dedicated young soldier in the Imperial army loyal to Ly Mantok. He rocketed through the ranks at a rate of which few non-Rhones have been able to dream. He even played a key role in the smuggling of a large shipment of energy cells.



However, after Mantok was cashiered from service, Silens was left to the whims of Telmen. This did not bode well for the Rylian. Soon there was an investigation of all officers formerly under Mantok’s command by IA and the small group under Silens was quickly and ruthlessly executed. As the last surviving member and leader of the elite sniper squad under Mantok, Silens was instead captured and tortured for information on both his involvement with and potential whereabouts of Ly Mantok.


Silens took the matter into his own hands and attempted to end his own life by slitting his throat. This, however, did not accomplish what he had in mind, but instead permanently silenced him. After making a near-complete recovery in the internment station’s medbay, he made his timely escape during a riot.


Weeks later, he hooked up with the rebellion and rejoined Ly Mantok in his battle against the empire.

Silens

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